Red Card Effects
Nov 20, 2019 14:21:38 GMT -6
Post by Creation on Nov 20, 2019 14:21:38 GMT -6
This is the list of all Red Card Effects and how they're used.
Set to 0
This allows you to set a Bakugan's power level to 0.
Prevent "x"
examples include from playing certain ability types (like normal abilities or special abilities), prevent g-power decreases (or increases), or even preventing attribute changes.
Make sure you specify what you are preventing though. You can only play on Prevent "X" a round.
Counter stop
Nobody can play counter ability cards unless they are Special or Fusion abilities.
Card Stealing
You take control of another Player's card. It still counts against them. Whatever effects were on that card now apply the other way.
Back to Main Deck
Returns all your Discarded Cards back to your deck.
Float
Played card has a second set of effects that can played by paying an extra price. This card does not get sent to the discard pile utill after the second set of effects are activated.
Only one Float card can be active at a time per persion.
(So playing a second Float card will send the first to the graveyard as a cost for the new Float card [does not include effects for that regard]. Modifier Effect)
Cripple
All G-Power Changes used after this card's activation are cut in half
Power to Binary
Do exactly as it says. Convert your power to Binary. In example, 500 is converted to 111110100 after this effect is used.
Power to Binary, add the 1s
Do exactly as it says. 500 becomes 111110100, then the 1s added together makes it 6.
Large Increase/Decrease
Increase or decrease of g-power outside the stated amount in the blue effects will be categorized as red effects. E.G. Increase your Bakugan by the total amount of G-power increases so far in the brawl.
Field Effect
"x" effect, effects the whole field. (including you. Modifier Effect.)
Doom Zone
Is a counter and the card lost to this effect cannot be recovered or stolen.
(The Doom Zone is the extra dead area. Cards in this zone cannot be targeted. Card effects like "* count" can gain count based on how many cards are in the Doom Zone up to the count limit. Cannot be recovered till the end of the round.)
Lock
Put caps "x" certain mechanics for function. For example A lock effect can force g-power increase of any kind to 300.
(Lock effects for power changes cannot be put to 0 and depending on the severity of the lock, key modifiers may be requested from staff.)
Type Change
Change a card's type or color to another, reapply the card cost and remove the new count. Limited to one use per brawler per brawl. In example, Player A plays up to 30 count left (ten normal blue). The Player B plays type change. Now Player a has 10 count left because he change changed the color to red.
Re-enable
If a card within 3 turns has been negated or countered, you can re-activate it as though you never had it negated in the first place. Can only be used on cards that have been negated. Including gate cards. Can only be played once per round.
Pause
All effects played before this card are considered no longer active, and further cards are separated into another 'game' within the brawl. The attribute and g-powers do not reset. This card cannot be negated, only ended by the Play effect. Can only be used once a round in a brawl.
Cut and Paste
After playing Pause or Play, take one card from the either inactive game or the active game and put it into the other. Counts as a Negate.
Play
All effects played during Pause become inactive while all effects before playing Pause become active once more. The current Bakugan Attribute and G-Power stays the same. This card cannot be negated and can only be used once a round in a brawl.
Do you want to do the math for negating? Your welcome - Grimm
Set to 0
This allows you to set a Bakugan's power level to 0.
Prevent "x"
examples include from playing certain ability types (like normal abilities or special abilities), prevent g-power decreases (or increases), or even preventing attribute changes.
Make sure you specify what you are preventing though. You can only play on Prevent "X" a round.
Counter stop
Nobody can play counter ability cards unless they are Special or Fusion abilities.
Amendment I: Counter stop cannot share a card with another effect. Counter stop consumes all space on a card slot. Lastly because it still must be used. Counter Stop will not be negatable unless used by a negate from a Special or Fusions Card. To preserve something from this.
~~ Admin Grimm Note: This effect has been made. Balanced!
Card Stealing
You take control of another Player's card. It still counts against them. Whatever effects were on that card now apply the other way.
Back to Main Deck
Returns all your Discarded Cards back to your deck.
Float
Played card has a second set of effects that can played by paying an extra price. This card does not get sent to the discard pile utill after the second set of effects are activated.
Only one Float card can be active at a time per persion.
(So playing a second Float card will send the first to the graveyard as a cost for the new Float card [does not include effects for that regard]. Modifier Effect)
Cripple
All G-Power Changes used after this card's activation are cut in half
Power to Binary
Do exactly as it says. Convert your power to Binary. In example, 500 is converted to 111110100 after this effect is used.
Power to Binary, add the 1s
Do exactly as it says. 500 becomes 111110100, then the 1s added together makes it 6.
Large Increase/Decrease
Increase or decrease of g-power outside the stated amount in the blue effects will be categorized as red effects. E.G. Increase your Bakugan by the total amount of G-power increases so far in the brawl.
Field Effect
"x" effect, effects the whole field. (including you. Modifier Effect.)
Doom Zone
Is a counter and the card lost to this effect cannot be recovered or stolen.
(The Doom Zone is the extra dead area. Cards in this zone cannot be targeted. Card effects like "* count" can gain count based on how many cards are in the Doom Zone up to the count limit. Cannot be recovered till the end of the round.)
Lock
Put caps "x" certain mechanics for function. For example A lock effect can force g-power increase of any kind to 300.
(Lock effects for power changes cannot be put to 0 and depending on the severity of the lock, key modifiers may be requested from staff.)
Type Change
Change a card's type or color to another, reapply the card cost and remove the new count. Limited to one use per brawler per brawl. In example, Player A plays up to 30 count left (ten normal blue). The Player B plays type change. Now Player a has 10 count left because he change changed the color to red.
Re-enable
If a card within 3 turns has been negated or countered, you can re-activate it as though you never had it negated in the first place. Can only be used on cards that have been negated. Including gate cards. Can only be played once per round.
Pause
All effects played before this card are considered no longer active, and further cards are separated into another 'game' within the brawl. The attribute and g-powers do not reset. This card cannot be negated, only ended by the Play effect. Can only be used once a round in a brawl.
Cut and Paste
After playing Pause or Play, take one card from the either inactive game or the active game and put it into the other. Counts as a Negate.
Play
All effects played during Pause become inactive while all effects before playing Pause become active once more. The current Bakugan Attribute and G-Power stays the same. This card cannot be negated and can only be used once a round in a brawl.
Do you want to do the math for negating? Your welcome - Grimm
Trust me, you don't want the stress from all that calculating - Blaze
Divide
Can only be on large increase/decrease, and copied cards with increase/decreases. For the following stages of bakugan 3/2/2. Cannot be used with fully evolved bakugan. Divided G-Power Totals cannot end in a decimal number.
Can only be on large increase/decrease, and copied cards with increase/decreases. For the following stages of bakugan 3/2/2. Cannot be used with fully evolved bakugan. Divided G-Power Totals cannot end in a decimal number.