Green Card Effects
Nov 19, 2019 16:04:29 GMT -6
Post by Creation on Nov 19, 2019 16:04:29 GMT -6
This is a list of all Green Card Effects and how they're used.
Protection
Using this Effect will make you immune to any effect used by an opponent and/or ally.
The only effect this cannot protect you from is Ability Card Negation IF it targets the card with the Protection Effect.
Advantage
With this Effect, you are considered Winning even if you are behind.
It can be Negated easily, however.
If the Round ends while this is in effect, the brawler with the effect active wins the round.
If all Brawlers have the effect, the lowest G-Power wins.
Effect Prevention
Gain Card Count
Does as it says. You gain a card count, going from 6 usable cards in a round to 7.
Lost Card Count
Make someone lose a card count, going from 6 to 5.
Copy Selected Card
You copy a card that has been played. It does not count against your Card Counts.
Clone Bakugan
You make a clone of a Bakugan currently on the field.
Its Attribute remains the same, and its power level is retained from when it was cloned.
Double Modifier
This one is special.
This is not an effect that can be used by itself, but is rather combined with another effect.
This does take up a Green Effect Slot.
Shield
Requires a team mate. When a team mate is being hit by a brawl changing effect and they are low on cards(10 for example) you may use this to protect them from an effect/card of your choice.
Ghoul Trigger
When certain condition "X" is achieved. Play "X" effect in from the graveyard. (Ghoul Trigger effects are limited to one on a card. Modifier Effect)
Use From Inventory
Use an Effect from your Inventory. Only usable once per post.
Reflect
Take the last ability card that targets you, and apply it to your opponent of choice. Can only be used on the last card that TARGET'S YOU. Negates cannot be reflected.
Limitations:
Protection
Using this Effect will make you immune to any effect used by an opponent and/or ally.
The only effect this cannot protect you from is Ability Card Negation IF it targets the card with the Protection Effect.
Advantage
With this Effect, you are considered Winning even if you are behind.
It can be Negated easily, however.
If the Round ends while this is in effect, the brawler with the effect active wins the round.
If all Brawlers have the effect, the lowest G-Power wins.
Effect Prevention
This effect allows you to deny the use of any effect, excluding Negation effects.
Ability Negation
This effect is used to stop a a single Ability on a target ability card from the last post.
This effect is used to stop a a single Ability on a target ability card from the last post.
Gain Card Count
Does as it says. You gain a card count, going from 6 usable cards in a round to 7.
Lost Card Count
Make someone lose a card count, going from 6 to 5.
Copy Selected Card
You copy a card that has been played. It does not count against your Card Counts.
Clone Bakugan
You make a clone of a Bakugan currently on the field.
Its Attribute remains the same, and its power level is retained from when it was cloned.
Double Modifier
This one is special.
This is not an effect that can be used by itself, but is rather combined with another effect.
This does take up a Green Effect Slot.
* Counts
This effect, when used, will either give you counts, or use them. When it gives them to you, you can gain up to 3 without another effect, or you can gain more by using another effect with it and losing something of yours.
When you use it, you gain whatever you gain from them, and lose however many counts you used.
This effect, when used, will either give you counts, or use them. When it gives them to you, you can gain up to 3 without another effect, or you can gain more by using another effect with it and losing something of yours.
When you use it, you gain whatever you gain from them, and lose however many counts you used.
Amendment I: Counts gained through the following ways are limited as follows:
G-Power: 150gs per count
By Post: 1 per post
Per Card Played: Unchanged
Per Stat Change: 2 per post.
(This list will be updated in the future. Suggestions welcomed.)
G-Power: 150gs per count
By Post: 1 per post
Per Card Played: Unchanged
Per Stat Change: 2 per post.
(This list will be updated in the future. Suggestions welcomed.)
Amendment II: If there is a limit on a effect type. Those limits will be consumed. As of HERE, While sliding for the first instance of it. Using one card to negate multiple cards will consume your negate counts for the round. So if Atom used this card in the future. He would only be able to negate two cards still. He wont be able to negate 7 cards at once however. (Atom this is just an easy example.)
Amendment III: Even if a count card is negated. Counts still remain. If specified on the card. Counts will have their properties still applied. Negating a count card just stops the number from increasing or decreasing accordingly. You cannot target counts without another count card.(This amendment has been retracted.)
Amendment IV: Just because you cannot target counts. Doesn't mean they are immune to other effects. Locks, Reverse, Ghoul Trigger, Reflect and plenty others still can work on counts.
Amendment IV: Just because you cannot target counts. Doesn't mean they are immune to other effects. Locks, Reverse, Ghoul Trigger, Reflect and plenty others still can work on counts.
Shield
Requires a team mate. When a team mate is being hit by a brawl changing effect and they are low on cards(10 for example) you may use this to protect them from an effect/card of your choice.
Ghoul Trigger
When certain condition "X" is achieved. Play "X" effect in from the graveyard. (Ghoul Trigger effects are limited to one on a card. Modifier Effect)
Use From Inventory
Use an Effect from your Inventory. Only usable once per post.
Reflect
Take the last ability card that targets you, and apply it to your opponent of choice. Can only be used on the last card that TARGET'S YOU. Negates cannot be reflected.
Based on Cards Played
Depending on the number of cards played. Activate another effect on the card. This effect can activate more than once.
Limitations:
- Increase and decrease effects must follow the continuous increase and decrease amounts, with 3/4/5/6 per evolution stage.
- * counts it cannot stack. The two effects cannot share a card. Nor can they effect each other.
- Cannot be mixed with Red Modifiers, and red effects are only once.
Example: 12 cards are needed to trigger the one red effect. The red effect is reduce to 0. Twelve is arbitrary in this case but that number can technically be smaller. Hence once.
- For every other kind of effect. The minimum requirement number is 4.
- Cannot be mixed with Red Modifiers, and red effects are only once.
Example: 12 cards are needed to trigger the one red effect. The red effect is reduce to 0. Twelve is arbitrary in this case but that number can technically be smaller. Hence once.
- For every other kind of effect. The minimum requirement number is 4.
- If used for cards previously played. It is discarded after it has been used. Minimum previously played is 3 per activation.
Multiply
2/2/3 G-power increase or transfer for 150/300/450 for the totals. G-power Total's only once. Multiply can happen only once a round. can stack with divide. Cannot stack with other modifiers.
2/2/3 G-power increase or transfer for 150/300/450 for the totals. G-power Total's only once. Multiply can happen only once a round. can stack with divide. Cannot stack with other modifiers.